2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 214 L M > 2 S
Just his corner optimul combo but now with level 3, Can set up Oki after level 3 with a 2S orb. the orb will linger and they have to block it on wake up.
6.511
Combo
2 M 5 M > 9 > j M > j 236 M > (land) 5 M 5 H > SD > j M j L j L > 9 > j L j M j 2 H > j 214 M > 236 L M > L M
Optimul corner combo for beeurs with level 1 into level 2. Corner only
5.907
Combo
Corner Combo with assist's
Character
Inputs
Damage
Type
2 M 5 M > 9 > j M > 236 L > A1 > (land) 5 M 5 H > SD > j M > 9 > j M j 2 H > 214 M > Vanish > 44 > 2 M 2 S > 236 L M
Corner only
When doing the 214M dive. vanish right away straight after the input. the delayed 2M after, you can just delay it but if your unsure you can dash a bit then do it.
Assist can be any beam or any
6.361
Combo
Beerus orb oki
Character
Inputs
Damage
Type
2 M 5 M > 9 > j M j L j L > 9 > j L j M > 236 M > DR > (land) 236 S
Beerus Oki setup. Great for mix ups in the corner as it levels most people blind to mix ups. If they wake up into the orbs and get hit do jump back heavy and SD (7 j.H > SD) to combo